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This is double the price of iPod games available for purchase through the iTunes Store, which cost $4.99 each.
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And if the news coming out of the keynote is any indication, the market seems to have settled on $9.99 as being the “sweet spot” for a premium game.Ĭro-Mag Rally from Pangea Software was among the iPhone games showcased during the WWDC keynote. “What is the most that people will pay for an iPhone game?” is one of the most frequently asked questions I’ve fielded in my conversations with iPhone developers. It’s heartening to see the market appear to settle on pricing for these games, as that is an issue that, in the weeks and months leading up to WWDC, has been very much on the minds of developers, publishers, and industry insiders. Other Mac game developers are also in town this week, catching up on the many iPhone development sessions Apple’s offering in Moscone West throughout the week. Greenstone adapted his source code to run on the iPhone instead, and both games seem to make a natural transition to the mobile device. If they sound familiar, it’s because both games have been released for the Mac before. Greenstone’s first two productions for the iPhone areĮnigmo, a kinetic puzzle game.
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Pangea Software, which develops games such as Nanosaur and Bugdom for the Mac. Joining Steve Jobs on stage at Monday’s WWDC keynote was Brian Greenstone, the man behind
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The iPhone’s game potential has given a new opportunity for Mac game veterans to make their mark in the iPhone space.